Sin and Punishment remained somewhat of an unheard of franchise outside of Japan until just recently, because the first title in the series was only ever released in the land of the rising sun. It remains to this day as one of the most interesting and well put-together titles on the N64, and many American and European gamers were awfully disappointed that they had no way to play it. Until….
The franchise was FINALLY made available to the world by way of Virtual Console! This fantastic new addition to the Wii hit the digital library back in 2007, and was followed shortly by a sequel, Star Successor, two years afterwards. Since Saki Amamiya has those two elements backing him up and does, in fact, have the EXCELLENT advantage of having been an Assist Trophy back in Super Smash Bros Brawl, what are his odds to be making a triumphant return? Better yet….could he make the roster?
An interesting suggestion….Let’s Chat, Friends.
If you’re a fan of old arcade games then we here at ChallengerApproaching can HIGHLY reccomend this title to you. Developed in a joint partnership by Nintendo and Treasure software, Sin and Punishment makes for one of the more interesting second-party N64 games out there by being something of a cross between an on-rails shooter and a classic top down shooter. There aren’t a whole lot of games that can claim to have a similar playstyle! Think of it as being something like a cross between Starfox 64 and the earlier Resident Evil titles.
Sporting impressive graphics for the time and fantastic gameplay, Sin and Punishment is an old favorite for many gamers out there. It does, however, suffer from some pretty abysmal voice acting (As was very common when voice acting first became common in games.) and a pretty…..OUT THERE storyline.
Despite those issues, the gameplay element is very strong and we can definitely agree that Saki would make for an interesting addition into the Smash Brothers franchise. Saki is armed with a combination beam sword and lazer blaster (underwhelmingly titled the Cannon Sword), which is pretty much the coolest weapon ever conceived despite it’s stupid name. This makes him very effective in long range AND short range combat, and would set him apart from most fighters on the roster with it’s very cool dynamic alone. If you’re interested in seeing Saki and his Cannon Sword in action, you might try watching some gameplay.
Saki essentially made it into Brawl as an assist trophy by the sheer amount of requests coming from the Japanese demographic alone, but the series has really picked up a lot of interest in other areas now. Since other gamers can now FINALLY play the game for themselves AND the sequel on the Wii, Sin and Punishment has become a much more well known franchise to the average player.
So, hang on a second here.
Let’s do a little recap.
- Sin and Punishment was originally released in Japan back in the year 2000.
- The prolific title was brought to the Virtual Console worldwide in 2007.
- Brawl was released in 2008.
- And Star Successor, the long awaited sequel, was released a year later in Japan in 2009, with a slightly delayed but still full-fledged release in the States in 2010.
We did a little research and found that the sales for the sequel were pretty disappointing, to the degree that a third title in the series is probably pretty unlikely. And it’s a darn shame, because it’s a pretty solid title from what we hear. because of this new info and the way that the timeline was set up, we here at ChallengerApproaching have to say that we would have put Saki’s real claim to fame on Brawl. It’s clear from his inclusion as an assist trophy that Nintendo was trying to boost awareness about the character before moving on to the sequel, but darn if it didn’t bomb harder than anyone could have expected.
It is because of this that we have to seriously doubt Saki’s son, Isa Jo, will have much of a chance to make the cut for Super Smash Bros 4, despite being the most recent protagonist of the series.
Sin and Punishment: Star Successor’s sales are our #1 reason to rethink Saki’s potential for more than an Assist Trophy, but lets not be too hasty to kick HIM to the curb just yet. Though it is very common for Nintendo to make the characters the include in Brawl to be the ones that will net the most profit to advertise for, that argument cannot be made for a large number of the current Smash Brothers like Ice Climbers and Game and Watch. Saki is a very heavily requested character, and despite having only ever been in one HUGE hit, his odds are actually quite decent.
Think of it this way. When Melee was released in 2001/2002, it had been SEVEN YEARS since Marth’s last appearance in a Fire Emblem title. And yet, HE was chosen to represent the Fire Emblem series alongside Roy DESPITE there being much more recent and relevant protagonists in the series since, like Sigurd from Fire Emblem: Genealogy of the Holy War. (Surprised ya that we knew that much about the series, didn’t we?)
Why was that?
The reasoning behind Sigurd getting the shaft over Marth is obvious: Marth is the ORIGINAL and much more BELOVED character in the franchise. There was a lot more demand for his inclusion from Japan than any other Fire Emblem character, Roy was there merely to advertise for the newest title in the series that would hit the shelves a year after Melee’s release.
We feel that the same reasoning goes for young Saki. Though Sin and Punishment 2 may have been a financial failure, the first blew Nintendo away by selling VERY well on Virtual Console despite there not being much reason to believe that people outside of Japan would buy into it. Saki is also a much more recognizable character thanks to his inclusion in the LAST Smash title, and to be honest….Saki is just pretty dang cool looking. Despite having a MASSIVE following like a lot of our other potential newcomers have, Saki scores points for being a part of one of the most unexpected hits in Nintendo’s history, and would surely end up becoming QUITE popular on the roster thanks to his impressive combat skill and his formidable appearance.
Saki Amamiya comes in at ChallengerApproaching’s #3 most likely Brawl Assist Trophy to be upgraded to Playable Status for Super Smash Bros 4. See ya next time!
-20/26 Assist Trophies Complete!-